Archives 

Show All

  • 2010
  • 2009
    • October
    • August
    • July
    • June
    • May
      • GLSL and Maya
        05/24/09
        Videois in real-time

        Ability to render size-able number of dynamic objects could be one of many reasons contributing to the growing popularity of Processing/OF amongst code-savvy, experimental architects. Unfortunately, this ability is not coupled with easy-to-use geometric operations.(Po

      • branching:wip2
        05/06/09
        Video is in real-time
        Maya c++ node based on hierarchical bundling algorithm, developed by Danny Holten and described here . Implementation of the algorithm was used by Manuel lima of visual-complexity to elegant effect here .

        Curve straightening (see video) is lame attempt base

    • April
    • March
  • 2008
  • 2007