anything to add to fantastic mr.gaudi ? 
Sunday, October 11, 2009, 10:52 AM - Maya.c++.api., Maya.general.modelling, Geometry, Differentiation, algorithms
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Technology , techniques , styles and rest of the jazz 
Friday, August 28, 2009, 02:11 AM - Maya.general.modelling
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Random thoughts o design , algorithms , technology , techniques

_sequence of actions vs sequence of snapshots.

"one of the first important paradigm shifts that programmers struggle to make is from viewing an algorithm as a sequence of actions to viewing it as a sequence of snapshots of the state of the computer." jeff edmonds , How to think about algorithms

Personally I think the latter is particularly useful in "design computing" , when the result desired is not known in exactitude . Once the snapshots are somewhat outlined, we can proceed to flesh out the design algorithm with operations to get from one state to another....

This inclination betrays a huge persnoal reliance on being able to use modelling techniques to "think-through" an algorithm .. i.e get from one state to another..

(to be continued..)










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aa dlab_09  
Sunday, August 23, 2009, 10:09 AM - Maya.c++.api., Maya Embedded Language, Maya.general.modelling, Research, production pipeline
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UNIT | TUTORS
Chikara Inamura and Shajay Bhooshan : ZHA Architects, london.

Primary software used : Catia and Maya.

UNIT | PARTICIPANTS
( some surnames to be corrected soon!)
Amorph
LorenzoPoli _PeyLingWeng _MariaEugeniaVillafane _IoannaSymeonidou
1+4
DenisLacej _PanizPeivandi _GeorgiosManousis _YijunHuangor _ RevanosAtria
Scuba
ManmitJandu _ThomasLegleu _MengTang _KnutBrunier _ Mohamed
Soda
JadalLeon _RicardoSosa _AliNahmad _Jheny _Fernando

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blade ! 
Sunday, August 23, 2009, 07:44 AM - Maya.general.modelling
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onTheAnvil 
Wednesday, April 8, 2009, 03:29 AM - Maya.c++.api., Maya.general.modelling, Maya Code library, Research, papers
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drl unit trip


Images from collaborative design research paper with Victor Orive

_cover



_Prototype of team manifold (c) includes Maria Araya and James Warton.





WIP: branching plug-in for Maya. see previous post

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backInBlack 
Wednesday, March 11, 2009, 06:18 AM - Maya Embedded Language, Maya.general.modelling
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Meander 
Tuesday, November 18, 2008, 03:59 PM - Maya.general.modelling
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Feeling bored enough to render and fotoshop



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Algo_Modelling  
Wednesday, September 10, 2008, 04:00 AM - Maya.general.modelling
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More recent efforts on trying to model a relief-like table/ base for models




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Algo modeling: p2 
Saturday, August 30, 2008, 05:16 PM - Maya.general.modelling
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sequence: grid_attractor-based-distortion_directional-meshing-painting circular,falloff weights-increasing pointDensity-result.














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visualizing audio data: 'binaural' 
Wednesday, July 30, 2008, 05:34 PM - Maya.c++.api., Maya Embedded Language, Maya.general.modelling
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images of 'binaural': an audio data based sculpture, commisioned by Melkweg. To be exhibited in Amsterdam.
Result of collaboration with Daniel Widrig of MRGD studio.

update: Binaural has now been installed. see here for work by other artists in the Frozen:5 days off festival in Amsterdam. Images below from the exhibition courtesy : marius watz





pre-installation images





for tech details and other images: Read More...
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