Warning: strpos() [function.strpos]: needle is not a string or an integer in /nfs/c01/h13/mnt/32378/domains/data-tribe.net/html/wework4her/index.php on line 41

Warning: strpos() [function.strpos]: needle is not a string or an integer in /nfs/c01/h13/mnt/32378/domains/data-tribe.net/html/wework4her/index.php on line 48
trabajamos para ella !
GLSL and Maya 
Sunday, May 24, 2009, 03:08 PM - utilities, programming interests
Posted by Administrator
Videois in real-time

Ability to render size-able number of dynamic objects could be one of many reasons contributing to the growing popularity of Processing/OF amongst code-savvy, experimental architects. Unfortunately, this ability is not coupled with easy-to-use geometric operations.(Potential integration with Java libraries notwithstanding i.e.) . Wonder then, if with the addition of python script and API to Maya, there might be a 'scripted' method to register openGL callbacks within Maya nodes /DG ? Thus leveraging drawing capacities of openGL and the geometric capacities Maya.

Images/video below: early attempts to add a preview shaded mode for Large object population in Maya. The inclusion on smooth-mesh preview since Maya2008 has already eased many a work-flow.







10 comments ( 10 views )   |  0 trackbacks   |  permalink   |   ( 3 / 127 )

branching:wip2 
Wednesday, May 6, 2009, 12:10 PM - Maya.c++.api., Research
Posted by Administrator
Video is in real-time
Maya c++ node based on hierarchical bundling algorithm, developed by Danny Holten and described here . Implementation of the algorithm was used by Manuel lima of visual-complexity to elegant effect here .

Curve straightening (see video) is lame attempt based on local weights only.Hence doesn't 'hold' original shape very well. Probably needs 'pinning'/anchoring of some cvs.duno.will fight that battle another day.yet another battle-for-another-day: spring based curve-relaxing.








4 comments ( 7 views )   |  0 trackbacks   |  permalink   |   ( 2.9 / 103 )

branchingNode:WIP 
Sunday, April 19, 2009, 09:44 AM - Maya.c++.api., Geometry
Posted by Administrator



3 comments ( 10 views )   |  0 trackbacks   |  permalink   |   ( 2.9 / 110 )

towerNode:wip 
Saturday, April 18, 2009, 04:15 AM - Maya.c++.api., Geometry
Posted by Administrator
video is in real-time






Read More...
5 comments ( 16 views )   |  0 trackbacks   |  permalink   |   ( 3.1 / 114 )

Maya and Boost: primTreeUpdate 
Friday, April 10, 2009, 10:41 AM - Maya.c++.api., Analytical, algorithms
Posted by Administrator
update on minimal spanning trees videos are in real-time.
use of BOOST c++ template graph libraries within Maya plug-in, towards computing the euclidean minimal spanning tree of a set of points.The boost libraries implements both the Prim and Kruskal algorithm to compute the tree. Further, variation of the implementation is available as the Dijkstra shortest route algorithm

The lower video shows amateur attempts at implementing the algorithm using in c++ (left), in MEL (left) and a hybrid (middle).

The intention was always to achieve real time interaction, for the algorithm is useful towards path/route finding , calculating walking distances in a street network a la google maps etc. Evidently, none of the hack attempts were close to being real-time as opposed using the BOOST implementation that enables this.

Boost also includes other handy implementations to deal with graphs, and trees,statistical distributions et al.






5 comments ( 9 views )   |  0 trackbacks   |  permalink   |   ( 2.9 / 140 )

onTheAnvil 
Wednesday, April 8, 2009, 03:29 AM - Maya.c++.api., Maya.general.modelling, Maya Code library, Research, papers
Posted by Administrator
drl unit trip


Images from collaborative design research paper with Victor Orive

_cover



_Prototype of team manifold (c) includes Maria Araya and James Warton.





WIP: branching plug-in for Maya. see previous post

3 comments ( 9 views )   |  0 trackbacks   |  permalink   |   ( 3.1 / 131 )

backInBlack 
Wednesday, March 11, 2009, 06:18 AM - Maya Embedded Language, Maya.general.modelling
Posted by Administrator




Read More...
5 comments ( 28 views )   |  0 trackbacks   |  permalink   |   ( 2.8 / 165 )

metrics_videos 
Monday, December 8, 2008, 02:13 AM - Maya.c++.api., Analytical
Posted by Administrator








9 comments ( 10 views )   |  0 trackbacks   |  permalink   |   ( 2.9 / 111 )

Metric 
Saturday, December 6, 2008, 07:38 PM - Maya.c++.api., Analytical, algorithms
Posted by Administrator












details soon.
5 comments ( 4 views )   |  0 trackbacks   |  permalink   |   ( 3.2 / 129 )

Meander 
Tuesday, November 18, 2008, 03:59 PM - Maya.general.modelling
Posted by Administrator


Feeling bored enough to render and fotoshop



3 comments ( 6 views )   |  0 trackbacks   |  permalink   |   ( 2.9 / 109 )


<<First <Back | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Next> Last>>