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trabajamos para ella ! - Autodesk idea studio residency , san fransisco
Autodesk idea studio residency , san fransisco 
Monday, July 26, 2010, 01:55 PM - Maya.c++.api., Geometry, Research, production pipeline
Posted by Administrator

Currently pursuing a 8-week residency called Idea Studio at the Autodesk offices in San Fransisco. Idea studio is run by Kimberly Whinna , senior brand manager at Autodesk and is "a residency program for designers, engineers, artists, and scholars who are pursuing innovative projects that push design technology to its limits to solve real-life problems."

ZHA | CODE and Autodesk have had various on-going conversations on research agendas related to contemporary architectural design, software technology and production pipelines. Hopefully this residency will cement the relationship further.

My experience thus far into the residency has been a real pleasure. I have to thank Kimberly Whinna and Brian Pene ( Research strategist , CTO group) , for their assistance, and advise in setting up the scope and prospects of the research thus far . It has been exciting to be advised by pioneering figures such as Jos Stam , Duncan Brinsmead , and Robert Aish and interact with experienced researchers including Eddy Kuo and Sualp Ozel .

The abstract of the proposal is presented below. Work in progress will be posted soon .

Solution Spaces.
Physically based simulations & form finding and geometric approximation for procedural architectural modelling.
This short term research proposal posits itself within the argument for parametric design research to focus its efforts on design methods that enable an operative pathway from design intent to its manifestation. The intention is to investigate the use of physically-based parameters as effective constraints in design development. Central to this proposal is the belief that design technologies should enable real-time interaction between designer and the computational model.

Images from visit to nervi's ( not candela as previously mentioned, thanks franco for correction) chruch in san fransisco , showing yet another articulation of the hyperbolic paraboloid .

52 comments ( 209 views )   |  0 trackbacks   |  permalink   |   ( 2.9 / 2053 )

AA Summer School & ZHA | CDRG School Goes To India ! 
Tuesday, May 25, 2010, 12:59 PM - Research
Posted by Administrator

A 10 day workshop and 1 day symposium conducted by AA School of architecture, London and BMS College of Engineering , Bangalore.

This August the AA School of Architecture, London, Zaha Hadid Architects Computation and Research group (ZHACDRG), Autodesk Inc and Department of Architecture, BMS College of Engineering , Bangalore will bring a unique architectural workshop and 1 day symposium to Bangalore. The workshop as represented by the diversity of the collaborators, will explore the relations between contemporary software technology, design techniques, creative expression and its manifestation within India’s emergent economy and ancient built traditions. The intention is to look beyond Computer Aided Design (CAD ) as simple design automation to CAD as enabling architectural creativity whilst still responding to complex spatial and material performance constraints of our times.

more info here :http://bangalore.aaschool.ac.uk/
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CO | DE internships starting summer 2010 
Monday, April 19, 2010, 12:09 PM - Research
Posted by Administrator

ZHA_CDRG is pleased to offer up to 4 internship positions to work specifically with the research group.

2-3 months , starting summer 2010, potentially leading to long term employment

Applicant requisites :
General proficiency in Maya and / or Rhino and / or Catia / Digital Projects.
Scripting proficiency in any of the following languages :
MEL , python , rhinoScript , java / processing , C# , C++ ( preferred not expected).
Keen contemporary design sensibilities and ability to adapt to new technology , platforms

Accepted applicants in their tenure can expect :
Continued assistance by ZHACDRG and ZHA Employees to develop research.
Access to prior work / source code.
Exposure design research methods developed over last 3 years including development of custom design applications / plug-ins.
Access to ZHA / ZHA_CDRG resources including potential opportunities’ offered by our academic affiliations with institutions like the Architectural Association, and professional links to consultants etc.


Accepted applicants are expected in their tenure to :
Develop short-term design research in specific topics .
e.g. towers, art works, auditorium acoustics , facades etc.
Topics will be assigned in accordance to office requirements and applicant areas of interest.
Develop full documentation of the process and results of the research, as per office standards.
Templates / Samples will be provided.
Potentially work on relevant competitions in the capacity of developing / applying customised design technology

Please apply with CV, sample of works and references ( if possible) to :
email : shajay.bhooshan@zaha-hadid.com
16 comments ( 46 views )   |  0 trackbacks   |  permalink   |   ( 3 / 1030 )

anything to add to fantastic mr.gaudi ? 
Sunday, October 11, 2009, 10:52 AM - Maya.c++.api., Maya.general.modelling, Geometry, Differentiation, algorithms
Posted by Administrator

23 comments ( 171 views )   |  0 trackbacks   |  permalink   |   ( 3 / 1061 )

Technology , techniques , styles and rest of the jazz 
Friday, August 28, 2009, 02:11 AM - Maya.general.modelling
Posted by Administrator
Random thoughts o design , algorithms , technology , techniques

_sequence of actions vs sequence of snapshots.

"one of the first important paradigm shifts that programmers struggle to make is from viewing an algorithm as a sequence of actions to viewing it as a sequence of snapshots of the state of the computer." jeff edmonds , How to think about algorithms

Personally I think the latter is particularly useful in "design computing" , when the result desired is not known in exactitude . Once the snapshots are somewhat outlined, we can proceed to flesh out the design algorithm with operations to get from one state to another....

This inclination betrays a huge persnoal reliance on being able to use modelling techniques to "think-through" an algorithm .. i.e get from one state to another..

(to be continued..)

12 comments ( 167 views )   |  0 trackbacks   |  permalink   |   ( 2.9 / 1060 )

aa dlab_09  
Sunday, August 23, 2009, 10:09 AM - Maya.c++.api., Maya Embedded Language, Maya.general.modelling, Research, production pipeline
Posted by Administrator

Chikara Inamura and Shajay Bhooshan : ZHA Architects, london.

Primary software used : Catia and Maya.

( some surnames to be corrected soon!)
LorenzoPoli _PeyLingWeng _MariaEugeniaVillafane _IoannaSymeonidou
DenisLacej _PanizPeivandi _GeorgiosManousis _YijunHuangor _ RevanosAtria
ManmitJandu _ThomasLegleu _MengTang _KnutBrunier _ Mohamed
JadalLeon _RicardoSosa _AliNahmad _Jheny _Fernando

25 comments ( 149 views )   |  0 trackbacks   |  permalink   |   ( 3 / 1183 )

blade ! 
Sunday, August 23, 2009, 07:44 AM - Maya.general.modelling
Posted by Administrator

17 comments ( 121 views )   |  0 trackbacks   |  permalink   |   ( 2.9 / 1085 )

code maquette 
Friday, July 17, 2009, 07:48 AM - Maya.c++.api., programming interests
Posted by Administrator
original video at 18-45 fps.

_ reference source code : locomotion / kinematics
levFlagellum: by Jared Tarbell / Roberrt Hodgin (flight404).

248 comments ( 27278 views )   |  0 trackbacks   |  permalink   |   ( 3.1 / 1145 )

more OF - maya attempts : Webcams , blob detection , sprites , billBoarding 
Sunday, July 12, 2009, 11:12 AM - Maya.c++.api., programming interests
Posted by Administrator
videois real-time

(edit :)This looks like a much better idea!
wiimote + maya camera.

29 comments ( 683 views )   |  0 trackbacks   |  permalink   |   ( 3 / 1071 )

Springs and Particles : initiation to a home-brew Solver 
Sunday, July 12, 2009, 11:08 AM - Maya.c++.api., programming interests, algorithms
Posted by Administrator

Its a bit dissappointing that the Nucleus solver (nCloth / nParticles) in Maya09 has very limited API access and thus I have trying to learn the anatomy of a solver - particles , springs, methods of integration et al - and these are very good references with source code:

memo : uses verlet integration
Traer : Runge kutte and Euler integration
toxi: verlet
Zach lieberman: Introduction to basic principles and hardware connections.

Many thanks to the good people who have give out source code!

16 comments ( 75 views )   |  0 trackbacks   |  permalink   |   ( 3 / 996 )

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